
The melee weapons skill also allows you to use a melee weapon to block an attack the higher the skill, the more damage is absorbed. "It's important to do business up close and personal."Įxample: A starting Strength of 5 and Luck of 5.Īs this skill increases, so does the damage inflicted with all of these weapons, both in and out of V.A.T.S.

Arroyo, Cameron: permanent +10%, needs 6 or less Agility, no tagged combat skills.In Fallout 2, you start out with only a spear, making melee weapons a highly valuable skill from the beginning. Lost Hills, Thomas: permanent +5%, watch the entire unarmed combat demonstration.The initial skill is determined as follows:Įxample: A starting Strength of 5 and Agility of 5. 5 Notable Melee Weapons skilled non-player characters.

4.3 Perks that require Melee Weapons skill.

3.3 Perks that require Melee Weapons skill.
